Hill Bike Racing
racing • racing • driving • physics
Hill Bike Racing — physics offroad bike! Endless hills, fuel, coins, flip. Single-file HTML5 (~80KB), instant play.
Hill Bike Racing by petherl (https://github.com/petherl/Hill-Climb-Racing, MIT, https://petherl.github.io/Hill-Climb-Racing/) is a lightweight hill climb racer in single-file HTML5 (80KB). Features physics driving, fuel system, coins, flip detection (upside down 2s = game over), procedurally generated hills via sine noise, parallax, touch + keyboard. No build, no npm, pure Canvas. This NepLox Games build hosts index.html directly at /play/hill-climb-racing/index.html — offline, instant, mobile + desktop.
About Hill Bike Racing
Hill Bike Racing — physics offroad bike! Endless hills, fuel, coins, flip. Single-file HTML5 (~80KB), instant play.
Gameplay — Hill Bike Racing
- How to play Hill Climb Racing? — Drive endless hills, collect fuel cans and coins, avoid flipping upside down for 2s. Physics driving with engine force and slope alignment. Fuel depletes — pick up cans.
- What are the controls? — PC: ArrowUp/W or D/Right to accelerate, ArrowDown/A or S/Left to brake/reverse, airborne tilt left/right. Mobile: right side accelerate, left side brake, same for tilt when airborne. Touch action none, fullscreen best.
- What makes this version good? — No Godot export needed — pure vanilla JS, 80KB, instant, fuel/coins/flip detection, endless procedural terrain.
- Can I play offline? — Yes — single file, no CDN, no WebSocket, save via localStorage if any.
FAQ
Frequently asked about this game
How to play Hill Climb Racing?+
What are the controls?+
What makes this version good?+
Can I play offline?+
How to manage fuel in Hill Bike Racing?+
Tips for Hill Bike Racing?+
How to Play — Hill Bike Racing
- How to play Hill Climb Racing?
Drive endless hills, collect fuel cans and coins, avoid flipping upside down for 2s. Physics driving with engine force and slope alignment. Fuel depletes — pick up cans. - What are the controls?
PC: ArrowUp/W or D/Right to accelerate, ArrowDown/A or S/Left to brake/reverse, airborne tilt left/right. Mobile: right side accelerate, left side brake, same for tilt when airborne. Touch action none, fullscreen best. - What makes this version good?
No Godot export needed — pure vanilla JS, 80KB, instant, fuel/coins/flip detection, endless procedural terrain. - Can I play offline?
Yes — single file, no CDN, no WebSocket, save via localStorage if any.





